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Cluewren

Playtest games open in your Unity, Godot, or Unreal editor using Claude Code or Codex.
  • Unity: Installing the package from git or disk, bridge connection, and engine conventions.
  • Godot: Installing the addon in addons/, debugger relay, and node paths.
  • Unreal Engine: Installing the plugin for C++ or Blueprint-only projects, socket architecture, and actor paths.
  • Writing requests: Request kinds, time limits and budgets, and report requirements.
  • Decision model key: Configuring the TypeSafe API key in keys.env and what is sent to Jev.
  • Overview: What Cluewren is, audience, request kinds, and run artifacts.
  • Architecture: Component coordination, bridge security, and child process isolation.
  • Privacy: Local data boundaries, retained project memory, and outbound network traffic.
  • Harness sandbox: Windows AppContainer isolation, execution limits, and plain child process fallback.
  • CLI: Command reference for connect, mcp, and run, along with exit codes.
  • Harness kit: The Cluewren.Kit library, Game methods, movement controllers, and supporting types.